M0 in progress — Vulkan Bootstrap

Observe. Understand. Improve.

VSE — vehicle simulation infrastructure for ADAS, robotics, and racing.

VSE v0.1.0 · Vulkan 1.3 · M0 in progress · Public demo: April 2027 · 60 fps @ 1440p · 20 vehicles · 120 Hz physics · USD-native · Open source · Headless · Deterministic replay · C++23 · Jolt Physics · Pacejka tire model · Render graph · GPU-driven culling · Bindless descriptors · Asset streaming ·

The problem

Every major tool has a structural weakness at scale.

01

Editor-centric engines were designed for games, not cloud infrastructure. Headless deployment and container orchestration are afterthoughts bolted onto systems built for desktop authors.

02

Expensive proprietary ecosystems charge for portability. Vendor lock-in is not a side effect — it is the product. Every integration deepens the dependency.

03

ROS-native tools trade render fidelity for integration convenience. Synthetic training data is only as good as the physics and optics that generate it.

The solution

VSE is built differently.

Dev Tooling
USD Scene Layer
Runtime ECS
Simulation
Renderer Core
Vulkan Backend
Open SourceUSD-NativeVulkanHeadlessScriptable

Differentiation

No existing tool has all five.

ToolOpen SourceUSD-NativeVulkanHeadlessScriptableDeterministic
Unreal Engine
Unity
NVIDIA Omniverse
ROS / ROS 2
VSE

— = bolted-on / partial support

Performance targets

Built to the numbers.

60fps

at 1440p · RTX 3080 class GPU

20vehicles

simultaneous at race pace

120Hz

physics simulation tick rate

<10s

container cold start to first frame

80%VRAM

streaming budget · LRU eviction

1:1replay

bitwise identical across platforms

Proving ground

Formula 1. Where we start.

F1 simulation demands everything VSE is built to deliver — real-time multi-body physics, aerodynamic interaction, Pacejka tire dynamics, broadcast-grade rendering, and deterministic replay for race analysis. All at 60+ fps.

Unlike autonomous vehicle or industrial simulation, F1 carries zero regulatory overhead. No ISO 26262. No SOTIF. No UN-R157. It is the highest fidelity proving ground available to a new platform.

The F1 sim racing community is technically demanding, globally active, and hungry for open infrastructure that the major titles have never provided.

"If VSE can put 20 Formula 1 cars on Monza in real time — it can handle anything."

20 cars · simultaneous physics
Monza circuit · 5.793 km
Pacejka tire dynamics
Broadcast cameras · 60 fps
Deterministic race replay

Roadmap

From scaffold to public demo.

Jul 2026

M0

Vulkan Bootstrap

Sep 2026

M1

Render Graph + PBR

Oct 2026

M2

USD Scene Loading

Dec 2026

M3

F1 Car Physics

Feb 2027

M4

Monza Circuit

Apr 2027

M5

Public Demo v0.1.0

ActivePublic DemoUpcoming
Full roadmap →

Early access

VSE ships publicly in April 2027.

Be there when it does.

No spam. One email when we ship.